Hailey Sumz

Description:

Hailey Sumz
Level 5 Human Wizard
Status: Last seen in Winterhaven, Alive


HP: 40        Surge: 8        SurgeHeal: 10

Str:  11
Dex:  8
Con: 14
Int:   19
Wis: 12
Cha: 15

AC:
Fort:  15
Ref: 17
Will: 15

Skills:

Arcanad:
History:
Insight:
Religion:
Diplomacy:
Dungeoneering:

Feats:

Action Surge:  +3 to attacks when spend an action point
Toughness: +5 to hitpoints
Improved Initative:  +4 to init
Human perseverance: +1 to saving throws




Wand of  Accuracy:
Once per encounter as a free
action, you gain a bonus to a single attack roll equal to
your Dexterity modifier. You must wield your wand to
benefit from this feature. This form of mastery is good
for war wizards because it helps increase their accuracy
with damaging powers.

(Int and Wis)

Ray of Frost Wizard Attack 1
A blisteringly cold ray of white frost streaks to your target.
At-Will ✦ Arcane, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier cold damage, and the target
is slowed until the end of your next turn.
Increase damage to 2d6 + Intelligence modifier at 21st level.

Scorching Burst Wizard Attack 1
A vertical column of golden flames burns all within.
At-Will ✦ Arcane, Fire, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier fire damage.


Thunderwave Wizard Attack 1
You create a whip-crack of sonic power that lashes up from the
ground.
At-Will ✦ Arcane, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier thunder damage, and you
push the target a number of squares equal to your Wisdom
modifier.


Force Orb Wizard Attack 1
You hurl an orb of magical force at an enemy. It bursts against
the target and throws off razor-sharp shards of force that cut
nearby enemies to ribbons.
Encounter ✦ Arcane, Force, Implement
Standard Action Ranged 20
Primary Target: One creature or object
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier force damage. Make a secondary
attack.
Secondary Target: Each enemy adjacent to the primary
target
Secondary Attack: Intelligence vs. Reflex
Hit: 1d10 + Intelligence modifier force damage.

Flaming Sphere Wizard Attack 1
You conjure a rolling ball of fire and control where it goes.
Daily ✦ Arcane, Conjuration, Fire, Implement
Standard Action Ranged 10
Target: One creature adjacent to the flaming sphere
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.
Effect: You conjure a Medium flaming sphere in an
unoccupied square within range, and the sphere attacks an
adjacent creature. Any creature that starts its turn next to
the flaming sphere takes 1d4 + Intelligence modifier fire
damage. As a move action, you can move the sphere up to
6 squares.
Sustain Minor: You can sustain this power until the end of
the encounter. As a standard action, you can make another
attack with the sphere.

Freezing Cloud Shield Wizard Utility 2
You throw up your hand, and a shield of arcane energy springs
into existence, protecting you against imminent attacks.
Encounter ✦ Arcane, Force
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense
until the end of your next turn.

Shock Sphere Wizard Attack 3
You hurl a crackling orb of lightning that explodes at a point you
designate, engulfing all nearby creatures in its electric embrace.
Encounter ✦ Arcane, Implement, Lightning
Standard Action Area burst 2 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier lightning damage.

Fireball Wizard Attack 5
A globe of orange flame coalesces in your hand. You hurl it at
your enemies, and it explodes on impact.
Daily ✦ Arcane, Fire, Implement
Standard Action Area burst 3 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 3d6 + Intelligence modifier fire damage.
Miss: Half damage.

Bio:

Personality:  Bubbly and excitable Hailey never seems to get depressed.  Though she isn't too insightful or perceptive she is certainly not dumb.  She constantly talks about her fiance Matt, and how he is better at everything.

 

Recent History:  She was the "leader" of a small band of refugees escaping Troll Rock.  Thanks to Zalarin they made it out and into Winterhaven.  She currently resides there and is thinking of buying a house that she and Matt can live in, when he returns from adventuring.   She helps the party out with whatever magical needs they have.  She identified the teleportation soot to supplying them with magical rituals.  

Hailey Sumz

The past that makes us Exmond